Mecha BREAK offers a wide range of machines but since most players love to play aggressive in such games, their preference are Attackers. Strikers in Mecha BREAK are heavy damage dealers and while most of them are powerful, some are better than the others.
Best Mecha BREAK Attackers Tier List
Inferno (S-Tier)

| Attribute | Details |
|---|---|
| Class | Heavy Artillery Striker |
| Main Weapon | 4x Heavy Ion Cannons |
| Abilities | Charged Splitter, Split Emitter, Focused Emitter, Booster Kit |
| Unlock Methods | Matrix Contract, Mission Tokens, Merit Points (beta) |
| Strengths | High DPS, multi-target, strong utility |
| Weaknesses | Large hitbox, cooldown reliance |
The heart of Infernos firepower is the Charged Splitter, and it really shines up close. When enemies are within a few meters, all thirty plasma beams can hit the same target. That sweet damage spike lets the Charged Splitter obliterate crowds in brawls or melt a single rival in a quick duel.
Next up, the Split Emitter OX1 locks on to twelve foes at once and blasts them with steady plasma lines. Each victim takes a hit whether they move or not, and any flying missile that drifts into its path is instantly vaporized. OX1 lets a team hold ground, soak pressure, and stop flanking pushes all at the same time. Since it works even while Inferno hovers, players stay hard to pin down.
The Focused Emitter OX2 beams energy through drones into one pinpoint target. As the beam lingers, damage climbs higher and higher, and the pilot can switch targets mid-fire if another priority foe appears. Like OX1, OX2 also operates during a hover, so players can chase key enemies while keeping the rest of their squad covered.
To make those plays without getting shut down, the Booster Kit OX3 speeds up energy and fluid armor recharge. It also grants short-lived immunity to locks, stagger, and immobilization, plants a blinding optical decoy, and gives Inferno precious moments to reposition. That blend of offense and protection keeps the frame alive while it hounds opponents the entire match.
Welkin (S-Tier)

| Attribute | Details |
|---|---|
| Class | Heavy Brawler |
| Main Weapon | Heavy Battle Axe (spin attack) |
| Secondary | Heavy Howitzer (mid-range, AoE) |
| S-Tier Strength | Forced duels, area control, burst melee damage |
| Core Abilities | Dueling Forcefield, Jamming Pulse, Defense Forcefield |
| Weaknesses | Energy management, vulnerable to focus fire, limited at long range |
Welkin’s standout move is the Dueling Forcefield. He throws up an energy cage watched over by floating drones, trapping enemies inside for a true 1v1. Those drones hurt and stagger nonstop, making it really hard for anyone caught to escape. This ability shines when you want to separate a key target from their team or punish someone who overextends. Players can also cancel it early to cut the cooldown, letting them jump back into the fight sooner.
His Jamming Pulse is a close-range blast that stuns foes and shreds their visuals. The pulse also knocks out drones, disables lock-on beams, and interrupts enemy bots. Use it to blind supports, crack open crowded fights, or shut down drone-heavy mechs.
When Welkin needs to protect allies or push forward at low risk, he activates the Defense Forcefield. This wide shield eats a chunk of all incoming damage, especially energy fire, while slow-even the shooters standing too close. Because it interferes with circuitry, enemies who walk into the barrier leak aim and fire power. The wall is clutch when the team has to retreat, when troops are trying to crack a fortified door, or when a single fighter needs to tank big burst damage in a duel.
Panther (S-Tier)

| Attribute | Details |
|---|---|
| Class | Medium Brawler |
| Manufacturer | Bifrost Industry Corporation |
| Height | 16.4 meters |
| Weight | ~23.6 to 28.3 tons |
| Primary Weapon | Lance (anti-coupling, physical damage, stagger) |
| Secondary Weapon | Shield Blade (melee, armor bypass) |
| Defensive Tools | Complex Shield, Reinforced Complex Shield |
| Utility | Booster Kit (energy and shield restore) |
| Strengths | High mobility, strong melee damage, good defense |
| Weaknesses | Direction locked during charge, shield energy management, close-range dependence |
Panther is a sleek, medium-class Brawler-Striker in Mecha BREAK, created by Bifrost Industry Corp. Built for players who love aggressive, up-close fights, it combines good speed, solid defense, and hard-hitting melee strikes.
Its main weapon, the Lance, is a heavy anti-coupling spear that cuts through fluid armor and energy shields, dealing both instant damage and stagger. Charging the Lance boosts hit power and range, but forces Panther to hold a single forward direction until the charge is released.
Panther also carries the Complex Shield, a flexible barrier that soaks up frontal gunfire and, if raised within two seconds, perfectly parries incoming melee, stunning the attacker and leaving them open for a quick counter. Each use drains shield energy, and players must wait a short cooldown before it can block again.
When opponents slip past the main lance attack, the Shield Blade-a quick melee sidearm-fires a piercing strike that ignores fluid armor and chips away at the core structure, delivering steady damage while pushing the enemy back.
For tougher skirmishes, the Booster Kit kicks in with a burst-only once per fight-replenishing all energy and restoring the shield bar, letting Panther jump straight back into combat instead of retreating for a recharge.
Finally, Reinforced Complex Shield upgrades the original mode so that stagger hits no longer break the guard and can even be turned on if Panther is already immobilized. While this toughened version is active, the shield-s durability crests instead of regenerating automatically, making timing the switch extra important.
Stego (S-Tier)
| Attribute | Details |
|---|---|
| Class | Ultra-Heavy Attacker |
| Manufacturer | Salem Electric Company |
| Height | 15.3 meters |
| Weight | ~43.1 to 51.6 tons |
| Primary Weapons | Rocket Pod, Rapid Rocket Pod |
| Support Abilities | Jamming Haze Diffuser, Turret Form, Micro Missiles |
| Strengths | Massive area damage, strong defense, team support |
| Weaknesses | Stationary in turret form, high energy use, vulnerable if flanked |
| Tier Ranking | S-Tier |

Stego is one of the Ultra-Heavy Attackers in Mecha BREAK, acting more like a lumbering war tank than a classic Striker.
With the thickest armor of any Attacker, Stego can tear through enemy shields using its Rapid Rocket Pod volley. It anchors the squad, guarding the back line while dealing serious damage. When it switches to Turret Form, Stego raises a sturdy barrier and floods the area with micro missiles, basically turning itself into a moving artillery tower.
That much mass doesnt come free—steering Stego drinks energy by the bucket and it wants to hold ground, not chase. It punishes anyone foolish enough to wander too close but refuses to hunt them down. Because of this, positioning is everything. Get surrounded and the big chassis becomes a sealed coffin you cant crawl out of.






