Everything is political in Frostpunk 2 because you need to pass laws that benefit your city but it can’t be done if different factions are against you.
You need to manage factions and interest groups to make sure they support your laws and legislations in Counsil Hall.
Think of factions as political parties with different agendas. Some of them like technology while others are only looking out for their own survival, not the city’s.
Your success with factions depends on learning how to improve relationships with factions in Frostpunk 2. And that is only possible if you know their true motivations.
All Factions and Communities in Frostpunk 2
All New London Factions
The following Frostpunk 2 factions will spawn soon after you start to build your city, New London.
Faction | City Direction | Faction And Ability Descriptions |
---|---|---|
Faithkeepers | Progress Equality Tradition | Devotees of the Captain’s teachings, boosting community morale and enhancing trust levels. |
Pilgrims | Tradition Equality Adaptation | Religious adherents who embrace technological adaptation, which improves the speed of expeditions. |
Evolvers | Adaptation Merit Reason | Pragmatists who value progress through science over zealotry or heavy reliance on machines, boosting production. |
Stalwarts | Reason Merit Progress | Loyal enforcers ensuring law and order through additional patrol units, securing safety. |
All Utopia Builder Factions
The following factions can spawn during Utopia Builder saves. Each faction in Utopia Builder comes with its own active and passive abilities that work when the faction has a good working relationship with you.
Faction | Opposed By | City Direction | Ability Summary |
---|---|---|---|
Menders | Venturers | Adaptation Equality Tradition | Rescues survivors, boost population growth and speeding up expeditions in the Frostlands. |
Legionnaires | Proteans | Progress Equality Tradition | Instantly deploys construction units and fortifies security through guard squads. |
Overseers | Bohemians | Progress Merit Tradition | Boosts production output while curbing criminal activities within the city. |
Bohemians | Overseers | Adaptation Equality Reason | Builds trust and strengthens relationships with the local communities. |
Technocrats | Icebloods | Progress Equality Reason | Boosts research efficiency while reducing material demands for city development. |
Icebloods | Technocrats | Adaptation Merit Tradition | Significantly increases food production for the entire city. |
Proteans | Legionnaires | Adaptation Merit Reason | Provides quick disease treatment and restores workforce health efficiently. |
Venturers | Menders | Progress Merit Reason | Increases income from Heatstamp technology and deploys additional security forces. |
All Communities
Communities are a bit different from factions. They are much easier to handle and are smaller in size. They don’t demand much and usually their goals will align with yours.
Community | City Direction |
---|---|
New Londoners | Progress |
Frostlanders | Adaptation |
Lords | Tradition |
Thinkers | Reason |
Machinists | Progress |
Laborers | Equality |
Foragers | Adaptation |
Merchants | Merin |