After a spending a little time in Dune Awakening it becomes painfully evident that the lack of Water is going to be a problem. Figuring out how to collect Water becomes crucial and thankfully, there are multiple ways to get water in Dune Awakening in early, mid, and late game.
A constant supply of H2O is required to survive the harsh realities of Arrakis. How water is collected depends on the game’s progression. The further along you are the more ways you’ll unlock to get Water in Dune Awakening.
Early-Game Water Sources in Dune Awakening
- Dew from Desert Flora
- Early Stillsuits
- Blood Extraction and Purification
- Fountains and Spouts
#1: Dew from Primrose Fields

Your very first sips of water come from the Primrose plants that gather dew. Just press the button to interact (or lick, if you want) and you’ll guzzle the tiny droplets. It costs nothing and always comes back, but don’t expect much-it barely fills the bottom bar of your hydration meter, maybe a little more.
#2: Early Stillsuits

In early quests, you earn a basic Stillsuit by completing the Trial of Aql. Head to any Fabricator and craft it using Micro-Sandwich Fabric, which you can snag in scavenger camps or buy from traders. The suit recycling sweat and breath into drink, so press the F key (the default button) whenever you want a quick sip. It won’t flood you with water, yet it keeps you from running bone-dry during your wandering in the desert.
#3: Blood Extraction and Purification

Right from the earliest scavenger camps, you can take down enemies and collect their blood. Make a Blood Extractor Mk1 and a few Blood Bags to gather the goo (about 1,000 mL per corpse, three bodies fit in one 3 L bag). Haul the full bags back to your base and let a Blood Purifier turn the liquid into clean water over time. Move up to Mk2 Extractors, bigger bags, and better Medium Blood Purifiers to boost both the haul and the processing speed.
Build at least one Literjon as soon as you can. This simple jug, holding 1,000 mL, lets you carry extra water while you roam. Craft it at a Fabricator under General/Survival using 14 Copper Ingots and 2 Micro-sandwich Fabrics (youll need 3 Intel and a supply permit for the research). Its schematic shows up in Hagga Basin (part of Griffins Reach) or you can buy it from other players. Always stuff a filled Literjon into your pack for long treks-it catches dew or fountain water and lets you drink on the move.
#4: Fountain and Sprouts
Look around any camp or outpost: many have water spouts or fountains. If you bring a Literjon with you, you can fill it at these fixed sources. Without a container, the fountains wont hydrate you directly.
Mid-Game Water Source in Dune Awakening
- Advanced Dew Harvesting
- Blood Extraction
- Windtraps / Moisture Harvesters
- Upgraded Stillsuits and Stilltents
#1: Advanced Dew Harvesting
Start by building a Dew Reaper as soon as you unlock it; later, upgrade to Mk2-Mk4 versions. This handy, night-use tool sucks dew straight from primrose patches and stores it in Literjons. Set them up by dense dew clusters so you can fill the Literjons at dawn. The Mk4 Collapsible Dew Reaper and the Industrial Dew Scythe Mk4 sweep wide and pull in massive amounts with each pass.
A standard Literjon is crated with 14x Copper Ingot, 2x Micro Sandwich Facric, and takes 5 seconds to craft.
#2: Blood Extraction

Keep improving your blood farm by crafting the Blood Extractor Mk2 and its higher levels. The upgraded extractors pull extra fluid from each kill and let you carry several full Blood Sacks. Upgrade the Blood Purifier to Medium or higher, which raises conversion speed from 20% to 40%. When paired with ongoing deathstill use, this setup turns spare blood into drinkable water far faster.
#3: Windtraps / Moisture Harvesters

After you finish the questline at Griffin’s Reach Tradepost, head over to your tech tree and unlock Windtraps, though some folks still call them Moisture Harvesters. Set a few up at your base, hook them to power, and they’ll slowly pull water from the air for you.
A basic Windtrap pulls in about 2,700 mL each hour, which adds up to 64.8 liters in a full day, and whiles doing it only eats up 75 power. For comparison, the beefier Deathstill churns out 25,000 mL per hour but burns 200 power to do so.
So yes, Windtraps are a lot slower, yet youll barely notice them once they’re running. Just keep in mind every one needs a filter from the Survival Fabricator, and those things get pricey if you let the traps run for many cycles.
Late Game Water Source in Dune Awakening
- Deathstills
- Industrial Dew Scythe (MK4)
- Maximized Wintrap Farms
#1: Deathstills
Once you finish the Trial of Aql quest line, you unlock the Deathstill recipe. These massive machines turn an entire corpse into pure water. First you need to drag bodies back to your base-hold F near a fallen foe to carry it (each one weighs 75V). Drop the corpse inside any Deathstill and wait about an hour; the unit will pump 25,000 mL (25 liters) straight into your storage.
That’s 3 to 4 times better than using regular blood purifiers. Keep in mind the processor eats 200 watts, so connect it to a power source that your base can defend. Pros? Huge water yield every time and an endless supply as long as enemies keep falling. Cons? The cadavers are heavy, take up inventory slots, and tie up one processing unit for 60 minutes. The best plan is to load up on several corpses during raids, then queue them on multiple Deathstills at once.
#2: Industrial Dew Scythe (MK4)
The Industrial Dew Scythe is the best dew-gathering tool on Arrakis, and you won’t see it often outside high-tier zones. Picture a big, curved scythe, that’s the design, and it’s a huge step up from basic reapers. Every swing chews about 193 power, sweeps a 14.1 m² patch, and pulls in around 3.6 mL of water per second while the blade is moving across a dew field.
Because of the demanding crafting recipe, you can only craft one after you finish most end-game projects. Grab aluminum, silicone, EMF generators, cobalt paste, and a few pumps, then head to an advanced fab station. The scythe can scoop up dozens of liters before sunrise, so fire it up when you know your batteries can take the hit.
Give yourself plenty of power-say, from a Deep Desert base fitted with a Thumper array-and you can spam Windtraps. Lots of players stack ten or more units. Late-game mods or certain builds may even let you ignore the filter cost altogether. Each Windtrap churns out a steady trickle of water, so your main base never runs dry. With that in mind, you could also set up a remote outpost-even in the Deep Desert-and make it run completely on automatic water production.
Pros and Cons for Each Water Farming Method
Water Source | Pros | Cons |
---|---|---|
Dew Plants | Free and infinite | Very low volume; fills only ~1/3 of hydration bar |
Stillsuit (Wearable) | Always on you; no manual action required | Slow trickle; weak armor stats; not a complete solution |
Stilltent (Shelter) | Passive hydration while resting; provides shelter | Extremely slow yield; takes up tent slot |
Blood Extraction | High yield per kill; scalable with upgrades | Requires combat; must process at base |
Deathstill | Huge water output (25L per corpse); automated | Corpses are heavy; long process time; base power required |
Dew Reaper (Mk1–Mk4) | High efficiency during early morning; great volume | Requires night use; needs literjons; consumes stamina/power |
Windtrap / Moisture Collector | Fully automated; works 24/7 | Slow rate per unit; needs power and costly filters |
Water Containers (Literjon, Decaliterjon) | Boosts total carry capacity; portable | Inventory space needed; must be crafted or bought |
Trading | Fast access to water tech and tools | Costs Solari; depends on player market availability |
For the best water farming results combine different methods of gathering and storing water in Dune Awakening.