Anno 117 Pax Romana is a strategy game that requires you to run multiple islands. It’s kind of necessary for you to have in-game money. The in-game currency in Pax Romana is Denarii that you use to make trade, buy goods, build buildings or even for diplomatic purposes. And if you don’t have money, your island can go into debt.
Without money, you can’t even proceed further in the game. Although there are plenty of ways to get Denarii but here’s how you can quickly make money in Anno 117 Pax Romana.
5 Ways to Farm Money in Anno 117 Pax Romana
First, you need to constantly check the money you have in your bank. To do so, you can check the balance by selecting the toolbar at the top of the screen, clicking on it, and a drop-down menu will show all the details of the income.
Build Houses & Meet Needs
My number 1 income source in Anno Pax Romana is through citizens. How does this work? When you build a residential building, you are increasing the population, and every citizen has certain needs. Just complete the needs and you will get income in return.

A single Libertus house, upon getting what it needs, generates up to +5 Denarii (in-game currency) per tick.
Build AoE Structures
Most of the buildings offer Area of Effect (AoE) bonuses to the nearby residences, which can be a source of passive income for you. These buildings offer the best AoE bonus and can be one of the best ways to make money in Anno 117 Pax Romana.
- Bakery (bread)
- Garum Workshop
- Sandals Shop
- Fish-related buildings
- Taverns
- Markets
Normally, an AoE gives 1 to 3 income per affected house, and if a building affects 50 residences, you get 50-150 gold per tick.

It’s not always a good idea to build without a strategy, because some buildings have drawbacks as well. Like building a bakery increases the risk of fire by 2, Garum reduce happiness in AoE, and even some offer health effects. To overcome these drawbacks, place them strategically. Build fire stations, happiness buildings and health-related structures around AoE buildings in Anno Pax Romana
| Rank | AoE Building | Income Effect | Why It’s Good |
|---|---|---|---|
| 1 | Market | +1 Income per residence in AoE | Best income scaling in the game; large AoE; stacks with income specialists (Actorius, Gaius); zero production upkeep |
| 2 | Bakery | +2 income per residence | Very strong early-game income; high AoE impact; only downside is fire risk |
| 3 | Garum Workshop | +1 Income once citizens unlock the Garum need | Great mid-game choice; strong in dense neighborhoods |
| 4 | Sandal Workshop / Pileus Workshop | +Income when clothing needs are active | Excellent mid-to-late-game income layering on large housing clusters |
| 5 | Tavern | Indirect: boosts happiness → higher taxes | Doesn’t give direct income, but increases tax flow across many houses |
| 6 | Sanctuary / Fanum | Indirect: belief boost → more needs fulfilled | Helps you unlock higher-tier citizen needs → more tax income |
Use Finance Specialist
Another way of boosting your income fast in Anno 117 Pax Romana is by using specialists. These specialists are added via buildings like Villa or Aphysicium that can amplify AoE effects.

To amplify these AoE effects of the buildings, simply place the building that has a specialist near the high-value AoE structures. To have money faster, combine these specialist+AoE buildings to multiply the effects.
| Specialist | Rarity | Income Effect | Why It’s Good |
|---|---|---|---|
| Actorius Maximinus (Nummularius Nonpareil) | Unique | +1.5 Income AoE to Markets; −75% Market upkeep | Absolute best income specialist; upgrades markets into massive profit generators |
| Gaius Julius Lupus | Epic | +1.5 Income AoE for Markets | Very strong passive income boost when used in dense towns |
| Actuary | Common | +0.6 Income to residences in radius | Best early-game income boost; easy to get and highly efficient |
| Whataboutist Watis | Rare | +1.2 Knowledge to residences | Knowledge → research → lower upkeep & bigger AoE → more income |
| Laconic Swordsmith | Rare | +20% weapon production | Weapons sell extremely well; great for trade income |
| Adept Troughtender | Rare | −50% water consumption for Plantations | More efficient farms → more surplus goods → higher passive profit |
| Troucotouto, Subjugating Subiudex | Unique | +150% workforce for Liberti & Wader residences | Massive workforce boosts → more production → more goods to sell |
| Deep-water Dredger | Rare | +500 gold when sinking ships | Situational but gives direct gold injections |
Build Trade Routes
One of the biggest money sources is having a good trade with neighbors. You have surplus goods that you can sell to other islands if you have a good trading route. In the game Anno 117 Pax Romana, there are two types of trade: Passive and Active Trade routes.
In Passive trade, set any good to sell above a specific limit. By doing so, when the specific good reaches beyond its limit that you decide, traders who randomly dock buy those goods. This type of trade is best for clay, timber, sheep and sardines; things that are easily available.

For Active trade, create a ship route between your island and the source of goods to the desired island where you want to trade. It’s best to select it for the Emperor’s representative; they usually buy everything.

To start an active trade, open the routes menu and select a ship. Add the desired good that you want to sell and set the unload/sell at the Emperor’s port, and that’s it.
Each ship has a load capacity of between 20-40 units for each trip. Weapons are extremely high value items sell those.
Use Research for Passive and Active Income
Research improves your economy through reduced upkeep, larger AoE and increased income modifiers. As the research tree is quite big, which is pretty impressive, choose wisely by focusing on the ones that boost production chains or AoE effectiveness. One of the good research that you can pick on early is:
- Reduce upkeep (buildings become cheaper to run)
- Market Forces: +25% AoE range for markets
- Fish Markets: +3 income AoE from fishing huts

You can also use religion to make money fast in Anno 117 Pax Romana. As each Patron God offers a certain buff that boosts the production of a certain good. Like Mars boosts weapon production that can sell at a highly profitable price.

