Want to unlock more Advisors in The King is Watching? In this game, you start with one Advisor Slot, so only one Advisor can be added into the slot, so the goal here is to add more Advisor Slots.
You can unlock more slots to add new Advisors for your Kings by investing through the Blue and Green upgrade tree in the game’s Upgrades section.
The Blue tree is dedicated to Advisor Slots and Advisor improvements, including unlocking additional Council Slots to increase the number of Advisors you can have in one play through.
You can unlock more Advisors which grant powerful buffs. Advisors are drawn from a pool of 21, and with more slots, you can select up to 8 Advisors to increase your bonuses.
These include boosting the economy, reducing the cost of buildings, and other powerful effects.

How To Unlock New Advisors
Here is the list of all advisors and their unlock requirements. Know you can’t unlock whichever one you want. You’ll have to work your way through the Advisor tree.
Advisor | Cost | Effect |
---|---|---|
Phoenix | 20 | Grants your troops a 7% resurrection chance upon death. Most effective when deploying large armies. |
Golem | 15 | Decreases all building construction costs by 10%. Pairs well with resource production bonuses for significant economic advantages. |
Sophy | 100 | Expands the selection of buildings available at Research Tables, significantly enhancing their strategic value. |
Automaton | 5 | Provides 5 additional Trees and Small Wheat Fields at run start, boosting early resource generation. |
Silkweaver | 7 | Randomly enhances one tile at the beginning of each run. Results vary from highly beneficial to minimal impact. |
Unicorn | 55 | Adds three additional spell slots to your inventory, allowing greater spell accumulation and strategic flexibility. |
Twins | 5 | Starts each run with a Basic Construction building, accelerating access to harder-to-obtain resources. |
Flunkey | 20 | Awards an additional 10 Denarii after successfully completing each enemy wave. |
Wise Tree | 40 | Eliminates wood production from buildings but provides unique resources from enemy kills and alternative wood-gathering spells. |
Felix | 75 | Begins each run with one Artifact, providing powerful passive bonuses that can reshape your entire strategy. |
Ether | 7 | Boosts spell production by 20%. Particularly valuable when utilizing Magic Schools and spell-focused builds. |
Zeus | 15 | Automatically deals 1000 damage to one random enemy per wave. Effectiveness varies greatly depending on target selection. |
Branimir | 5 | Boosts Castle health by 100 points. Provides crucial breathing room to salvage difficult situations. |
Mushroom King | 30 | Enables summoning three Mushroom Soldiers for 50 Crystals. These elite troops excel at controlling early and mid-game threats. |
Betty | 30 | Increases Denarii rewards per completed wave but eliminates wheat production from buildings entirely. |
Court Harpy | 5 | Reveals all upcoming boss encounters at run start, enabling better strategic preparation and planning. |
Manager | 75 | Decreases base Troop Limit by two, allowing deployment of larger armies from the beginning. |
Lyanna | 40 | Provides a starter pack of bonus troops. While limited in late-game utility, they offer strong early-game defense. |
Julian | 15 | Unlocks a temporary 50% production boost lasting 10 seconds, activated by spending 20 Wood. |
Jester | 20 | Starts with two Wheel of Fortune buildings that generate random resource packages while operational. |
Panther | 40 | Enhances unit level-up bonuses by 10%, improving long-term troop effectiveness. |
Accountant | 30 | Simply provides 100 Denarii at the start of each run for immediate economic advantage. |
Ember | 80 | Grants two Musketeers at run start. Despite the small number, these are among the most challenging troops to produce normally. |
Angry Eye | 55 | Amplifies spell damage by 50%. Transforms Magic School strategies and spell-heavy builds into powerhouses. |
Wise Guy | 15 | Provides one spell at run start, offering potential salvation from early-game crisis situations. |
Fancy Beard | 15 | Reduces troop production costs by 20% while simultaneously increasing production speed by 20%. |
Jacques | 15 | Provides a 20% discount on all Trader purchases for buildings and resources, improving economic efficiency. |
How To Change Advisors
Advisors can be changed and to do that you need to go into the Council section of the Kingdom page. But this can also be done while setting up a run.
