RoadCraft is a unique game running on developer Saber Interactive’s proprietary engine. On top of that, it is a well-optimized game, as it requires a mid-range PC to run at the highest settings. Despite that, PC users are experiencing issues with RoadCraft, like the controller not working or the WINE C++ Runtime Library error. I will help fix the WINE C++ Runtime error.

Quick Fix for RoadCraft WINE C++ Runtime Library Error

PC users report that RoadCraft keeps crashing with the WINE C++ Runtime error. PC users who are playing the game on Linux OS are the ones experiencing it. This is a NVIDIA GPU driver issue, and can be resolved by using a simple Launch Option.

While others are able to run the game, they are experiencing flickering and green flashes during gameplay. Here is how to fix the WINE C++ Runtime Library Assertion Failed error on your PC and Steam Deck.

How to fix RoadCraft's Wine C++ runtime library assertion failed error?
  • Right-click RoadCraft in your Steam library and click the “properties” option.
  • In the general tab, input the following command under “Launch Options”.

    PROTON_LOG=1 PYROVEIL=1 PYROVEIL_CONFIG=[path prefix on your local machine]/pyroveil/hacks/roadcraft-nvidia-570-stable/pyroveil.json %command%
  • Once you have input the command, close the window, and launch “RoadCraft”.
  • The WINE C++ Runtime error is now fixed, and the game will load without any issues.

As per the community feedback, this fix works, and the game will launch on your Linux PC or Steam Deck without the error or other issues.

That is all for our fixes for the WINE C++ Runtime Library Assertion Failed error. If you are experiencing errors and crashes in other games, also see our fixes hub for commonly occurring errors for PC and handhelds.