Sony’s new patent gives a pretty good idea on how PS5 Pro will be using its GPU power to take multi-tasking to a whole new level.

A recently filed patent from Sony Interactive Entertainment suggests the company is exploring an innovative method for managing GPU resources that could change how the next console, PS5 Pro, handles multiple applications at once.

Dubbed “time slices,” this method splits GPU power between applications by allocating specific time blocks for each app, allowing for smoother multitasking and optimized performance.

Note: The tech sounds similar to what Nvidia discussed a week ago in a blog post.

So, what does this mean for PS5 Pro users? In practical terms, this tech could mean faster switching between applications, smoother picture-in-picture modes, and even more responsive interfaces.

ps5 pro specs

Imagine watching a video tutorial while playing a game or quickly switching to Spotify without stalling your gameplay. PS5 Pro will do everything that PS5 does, but a lot better it seems.

The new method will boost resource efficacy, particularly for games that are taxing on GPUs running alongside system functions. By balancing GPU demand, the PS5 Pro could allow for more intensive multitasking.

While Sony hasn’t confirmed that this time-slicing technology will debut on the PS5 Pro, the patent suggests that the company is invested in finding ways to push console performance and user experience further.