Did you know you can give gifts to your alters in The Alters? I played a lot of the game and only recently found that you can actually do this which made me wonder, there may be others who would like to know how this system works.
You can give each of your clones aka alters a specific collectible gift to boost their mood and performance. This is one of the best ways to bond with your alters, but the gift giving system requires you to figure out what the best gifts are for each of the alters,
Best Gifts for Alters in The Alters
As you explore, you’ll find suitcases (Collectibles) scattered across map zones, these contain personal items tied to specific Alters. Giving the correct collectible to its matching Alter gives them a significant morale boost, once gifted, the item disappears.
Alter | Special Ability | Gift(s) |
---|---|---|
Technician | +50% base repairs & maintenance | Lava Lamp, Multitool |
Scientist | Only one to use Research Lab | Hoodie, Rubber Duck |
Botanist | +100% greenhouse efficiency; morale booster | Class Photo, Projector |
Refiner | +50% refining enriched metals | Dumbbells (task) |
Miner | +50% mining efficiency | Calendar |
Doctor | 8x faster treatment, cooks food faster | Self‑made Mug, Watch |
Shrink | Comforts distressed Alters | Key Chain, Yerba Mate Kit |
Guard | Supervises Contemplation Room | Trading Card |
Worker | +50% crafting speed in Workshop | (No specific gift noted) |
In addition to gifts there are other ways to keep your team happy. You should keep them well-fed, build morale-boosting rooms, and interact with them in a meaningful way.
Build rooms like gym and Park with Bench, Social Room, and Contemplation Room.
Room | Build Cost | Capacity & Use | Mood Effects |
---|---|---|---|
Social Room | 40 Metals, 30 Minerals | All Alters can gather; supports movie nights & beer pong | Passive socializing; movie nights offer large morale boosts; beer pong for motivation/joy |
Gym | 70 Metals, 70 Minerals | Alters use it during breaks | Steady passive mood boost; great for active or sport‑inclined Alters |
Contemplation Room | 40 Metals, 60 Minerals | Holds 2 Alters for emotional recovery; works faster under Guard or Shrink supervision | Used for distressed Alters to process emotions and recover mood |
Park with Bench | 40 Metals, 60 Minerals (requires Act 2 holoprojector) | Relaxation space; ideal for quieter Alters | Passive morale boost, especially suited for introverted Alters |
Personal Cabin | 30 Metals, 20 Minerals | One per Alter—private sleeping | Improves mood via privacy and better rest compared to dorms |