Sneaky is a brand-new effect in Schedule 1 so it is OK if you can’t figure out what it actually does in Schedule 1. In short, Sneaky effect is a stealth-focused buff which allows you to pickpocket or avoid police effectively. Sneaky gives you a distinct underground edge.
What Does Sneaky Do in Schedule 1
There are two main use cases for sneaky in Schedule 1.
- Slower police detection: When active, police heat builds up more slowly, giving you valuable extra seconds on runs.
- Larger pickpocket zones: The successful pickpocketing window becomes wider, making stealth theft far more forgiving
When this effect active you will notice that police notice bar fill up far slower than usual. Moreover, the pickpocket green area gets bigger, making it easy to complete the mini-game.
How to Get / Mix Sneaky in Schedule 1
The following is the sneaky recipe you need for a successful mix:
- Paracetamol + Banana + Gasoline
You can use Meth, Cocaine, or Weed as the base and then add Paracetamol, Banana, and Gasoline to maintain Sneaky through advanced recipes.
When Sneaky is active, you will stay under the radar during high-heat dead drops in additional to the effects we discussed above.
Sneaky alone adds +0.24 to this multiplier:
Example:
- Meth base: $70
- Sneaky added: $70 × 1.24 ≈ $87
Stacking Sneaky with other effects multiplies your revenue potential even further.
Some Sneaky Recipes
| Use Case | Ingredients | Effects Achieved |
|---|---|---|
| Easy Sneaky Batch | Base drug + Paracetamol | Sneaky |
| Balanced Mid-game | Base + Paracetamol + Banana (or Gasoline) | Sneaky + other buffs |
| Stealth Stack | Base + Paracetamol + Energy Drink + Gasoline | Sneaky + Athletic + Anti‑Gravity |
